/**
 * 
 */
package com.module.hq.bus.flyweights;

import com.module.hq.engine.HQInteractiveObject;
import com.rpg.base.flyweight.IONPCData;

/**
 * @author Donald
 *
 */
public class HQNPCData extends IONPCData<HQInteractiveObject> {
	private float body;
	/**
	 * Gets the body 
	 * @return {@link float}
	 */
	public float getBody() {
		return body;
	}
	/**
	 * Sets the body
	 * @param body the body to set
	 */
	public void setBody(float body) {
		this.body = body;
	}
	/**
	 * Gets the maxBody 
	 * @return {@link float}
	 */
	public float getMaxBody() {
		return maxBody;
	}
	/**
	 * Sets the maxBody
	 * @param maxBody the maxBody to set
	 */
	public void setMaxBody(float maxBody) {
		this.maxBody = maxBody;
	}
	private float maxBody;
	private float defend;
	/**
	 * Gets the attack 
	 * @return {@link float}
	 */
	public float getDefend() {
		return defend;
	}
	/**
	 * Sets the defend value
	 * @param val the defend to set
	 */
	public void setDefend(float val) {
		this.defend = val;
	}
	private float attack;
	/**
	 * Gets the attack 
	 * @return {@link float}
	 */
	public float getAttack() {
		return attack;
	}
	/**
	 * Sets the attack
	 * @param attack the attack to set
	 */
	public void setAttack(float attack) {
		this.attack = attack;
	}
	
}
